Gaming Illustrated’s Tomb Raider Video Review
Tomb Raider marks the return of Lara Croft in a publicized and highly commented on reboot of the iconic series that once helped propel Sony’s PlayStation into huge popularity in the 90s. Originally, Core Design created and developed the Tomb Raider series over nine titles and multiple consoles. The original Tomb Raider that launched Lara Croft into the zeitgeist was a huge commercial and critical success. However, each sequel was an example of diminishing critical returns, but due to good branding and familiarity with the iconic character sales stayed strong, until the disastrous Tomb Raider: The Angel of Darkness. That marked the end of Core Design developing the Tomb Raider series.
In 2006, Crystal Dynamics took over control of the short-short wearing and dual pistol toting archaeologist with Tomb Raider: Legend and its direct sequel Tomb Raider: Underworld. While both games did well with critics, after good sales with Legend, there was a large drop-off with its follow up. The last appearance of Lara was in 2010 in Crystal Dynamics’ Lara Croft and the Guardian of Light, which sold well as a digital only title. It has been three years since Lara made an appearance (five since a proper “Tomb Raider” game). Now Crystal Dynamics and Square-Enix (taking control of the series after buying up Eidos) want to re-introduce gamers to a much more realistic, human and 100% less short-short wearing Lara. In the time since Underworld, the landscape that the original Tomb Raider helped shape has changed with the popularity ofNaughty Dog‘s Uncharted series and other similar titles. Will a new look, a more grounded origin story and a modern gameplay system help re-sell the world on Lara Croft?
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